现金交易是自由经济的产物
行业观察 12月 29th, 2007最终幻想XI》已经宣布,对大量参与现金交易的帐号进行了查封。现金交易是如何在自由的经济体系下的游戏经济中扮演通货膨胀的角色的呢?自由经济系统鼓励自由地进行贸易交换,而不倡导过度地干预。我也想知道这究竟是怎么一回事。 钱不可能无中生有,金农们打得金币多,是他们不知疲倦地工作的结果,这一点与打金币的普通玩家是一样的。 钱是被游戏本身注入到游戏经济体中的,商人不过是起到流通作用,让钱流通起来。 即使他们通过复制赚取到金币,似乎也只能出现以下两种结果之一。
1)、金币复制的秘密一旦公开,每个人都会来效仿,然后Bug自然会被修复。
2)、如果某一个金农(或者某个口封很紧的打金团队)一直保守这个秘密,不告诉任何人,只为了自己工作的方便…当玩家选择购买这些金币的时候,这些金币还是要流入游戏经济体中。
我反对专业的金农,但那是因为我不喜欢在可争夺的区域中与他们产生冲突,我只是为了玩,不喜欢公共频道中铺天盖地的广告。 我个人虽然没有要购买虚拟物品的意图,但我知道,其他玩家为了图方便还是会购买各种各样的虚拟产品。
原文如下:
The Final Fantasy XI Online development team have announced the termination of a number of accounts whose owners were involved in real money trading (RMT).
How does RMT artificially inflate in game economies in a free market system?
The free market system preaches supply and demand and no intervention.
I also wonder about this. The money doesn’t just come out of thin air… farmers (usually) acquire their gold as a result of tireless work obtaining the gold like any other player would. The GAME adds the money into the economy. The reseller just shifts that money around. Even if they used duping methods, it seems likely that one of two things would happen: 1) The secret gets out, everyone starts doing it, and the bug gets fixed. 2) A sole gold farmer (or a very small group of tight-mouthed ones) maintain the secret, cutting the amount of work they have to do… but the gold is still only going to enter the game economy when players choose to pay for it.
I do oppose professional gold farmers, but it’s almost completely because I don’t like having to compete against professional farmers in contested areas when I’m just trying to play, and I get annoyed by all the spam they tend to create in general chat channels. I’ve no intention of ever buying in-game items personally (if the game required that I do such a thing in order to achieve my goals, I’d just move on), but I know people who like having that convenience… to each her own.
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