关于虚拟交易
What is virtual property?
Some online resources, such as domain names, virtual items in community sites, and powerful characters in online games, are similar to physical goods in that only one person can control the resource at a time. Today, this virtual property is being bought and sold for real money by millions of people at numerous marketplaces around the world.
For example, in massively-multiplayer online games such as World of Warcraft, MapleStory and EVE Online, players are taking assets earned inside the game to marketplaces such as eBay and IGE to sell them to other players who are willing to pay real money to obtain them.
In community sites such as Habbo Hotel and Cyworld, site operators sell virtual assets directly to users who wish to enhance their online identities or give gifts to other users. There are even instant messaging programs and web forums with virtual property.
Academic attention to virtual property was first given by economist Edward Castronova, who focused on the online game EverQuest (Castronova, 2001). Legal scholar Joshua Fairfield later defined the concept of virtual property to include not only game items but all rivalrous, persistent and interconnected online resources, such as those mentioned above (Fairfield, 2005).
Today, an increasing number researchers from different countries and different disciplines are becoming interested in real-money trade of virtual property and related phenomena. Virtual Economy Research Network hosted at Helsinki Institute for Information Technology HIIT seeks to provide an open communication forum for these researchers. The objective is to promote exchange of knowledge across cultural and geographic boundaries.
In practice, the Network consists of this website and an email discussion list. The website contains research resources such as a bibliography, as well as a co-authored blog with contributors from different parts of the world reporting on related news and research. This includes material that would not otherwise be available in the English language. Current contributors are Vili Lehdonvirta, Jun-Sok Huhh, Tuukka Lehtiniemi and Jiaping Xu.
For those who are new to the research topic, a good starting point is the essay Making sense of virtual property research.
近几年来,网络越来越繁荣,虚拟物品的价值也被越来越多的年轻人视为生活中不可或缺的的自有财产的一部分,本博客旨在引起个氛围,欢迎大家参与讨论以及贡献内容.
根据自己的体会,在接触研究rmt这一行业时,总是希望接触一些案列,可实际接触到案例后,很快发现理论基础不行,又回去继续刨理论,所以得二者结合反复实践,也就是专业人士提到的“迭代”。
正因如此,我建有了这样的一个站点,专门整理别人的观点或者理论知识,按照我自己的理解和需求copy-edit,但版权还是人家的,有总比没有方便,我在搜集一些用户习惯,庆幸的是百度给这博客的权重还是比较高的,让有收集资料起来比较方便,再此感谢那些“蜘蛛”登门拜访。 另有兴趣研究这块的朋友可以注册成博客管理者,欢迎参与。